<< Thanks a lot for trying again >>
No probs - I just have a quick play every now and again and jot stuff down if I think it worth a mention.
<< I'm not sure what you mean with angle readouts? >>
create cube and select top face
rotate > target
if user then wants to adjust angle of axis so that it's at a partic angle to the ground plane, what do they do?
In the case of a cube, say they want 45deg ... that's easy because the cube is 2 units / side ... so user moves target point 1 unit.
(not so easy, btw using gizmo / slider when there's no constraints ... would have to resort to data entry box - which surely requires what most ppl would consider to be an 'un-intitive' op .. when it's possible to do it by other means? )
But this is a trivial case / situation compared with real world.
All I'm suggesting is that to use this (good) feature to a greater extent of its potential ... there should be (preferably) 4 readouts angle the axis makes with xyz axes + the true angle when > 1 direction is 'modified'
Could either have all shown all the time ... or be more intelligent, so's only the relevant field / display appears in response to the relevant target move.
Unless I've missed something (very possible) it's well nigh impossible to (simply) arrange the rotate target axis to be a specific angle ... ?
<< BTW it also applies to other tools such as move and bump >>
Yep, had noticed ...
... also re previous response re flatten / scale zero ... that's what i always used for edge flatten ... before it was added .... in another program